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The Team
![Leone_edited.jpg](https://static.wixstatic.com/media/11bf75_b9e3fe97afc445c1ae5378d20179bf5a~mv2.jpg/v1/fill/w_312,h_312,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Leone_edited.jpg)
Founder & CEO
Michael Leone
As Owner and Technical Designer Michael has over 10 years of leadership experience in the gaming industry contributing to legendary AAA titles. With his progressive design approach, Systems Heavy is poised to define the future of gaming.
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COO, Executive Producer
Paul Handzel
Paul brings over 20 years of expertise in business and relationship management to our team. As the cornerstone of our operation, he ensures we are always poised for creativity and innovation, and he is also a world class chef and dog lover!
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CCO, Audio, Music
Ben Backus
Having composed and produced award winning music across TV and Film for almost two decades Ben oversees our Audio department.
His experience sourcing and managing creative teams allows us to leverage top tier talent and create immersive titles in any universe.
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Advisor
Gabriele Aimone
A 14 year veteran of the mobile gaming industry, Gabriele is excited to brings his skills, passion and expertise in Production, Leadership, Player Support, Community & Culture development to Systems Heavy’s first feature IP.
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Narrative Director
Kim MacAskill
Merging player agency with great storytelling and world building is at the core of what Kim does. Her Narrative Design leadership experience and versatility across game genres make her a natural fit for Systems Heavy's diverse ambitions.
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Studio GM
James Rackliffe
With decades of experience overseeing production on numerous blockbuster hits, James is dedicated to achieving unparalleled quality from beginning to end.